Over 175 DLSS 4 Games and Apps Available, 10+ RTX Games Announced Including Resident Evil Requiem, PRAGMATA, CINDER CITY & More | GeForce News

Over 175 DLSS 4 Games and Apps Available, 10+ RTX Games Announced Including Resident Evil Requiem, PRAGMATA, CINDER CITY & More | GeForce News

Path Tracing & DLSS 4 Coming To Resident Evil Requiem

Prepare to escape death in a heart-stopping survival horror experience that will chill you to your core! Resident Evil Requiem, the ninth mainline Resident Evil game, maintains the combat, exploration, and resource management gameplay of the genre-defining series, while now allowing players to switch between first and third person perspectives.

The story returns to Raccoon City, the iconic setting featured in past Resident Evil games. FBI analyst Grace Ashcroft is assigned to investigate a body discovered at an abandoned hotel in a case which will uncover the hidden truth behind the Raccoon City incident, the biological disaster that shook the world.

While the Resident Evil series first began on console systems, many gamers, including those who are playing it for the first time, now experience it on PC. The next installment, Resident Evil Requiem, is being optimized for a wide range of PCs ahead of its release on February 27th next year, and will also include DLSS 4 and path-traced effects, accelerating performance and enhancing image quality.

In survival horror, the expression of light and shadow is crucial, whether it’s flickering hallway lights, a faintly glowing red lamp in the dark, or the flame of a lighter illuminating the path ahead. With path tracing implemented, Resident Evil Requiem now renders multiple shadows from various light sources, as well as complex lighting effects like reflections and refractions through glass, with more natural lighting, enhancing immersion during gameplay.

Path tracing and DLSS 4 will be coming to Resident Evil Requiem, enhancing realism and accelerating performance. Don’t miss the new era of survival horror when it begins in 2026.

To learn more, watch our exclusive Resident Evil Requiem Inside the Game RTX video below, featuring Masaru Ijuin, Capcom’s Engine Development Support Manager:

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